Excited to do another demoday of pinkturtle! I got though the tutorial cave and died to the man standing outside of the exit. I liked seeing this new area which looked really good. The underground area had a good design and I loved the dark element of it. The enemies produced wireframes when hit which I assume are the hitboxes. I'm curious why a rainbow gem is also a key for doors, but I do like the locked doors thing in general. Love the ps1/2 vibes of this game and I really want to see how it comes together!