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A well crafted and moody RPG that successfully manages to blend the feel of several other great games into one distilled package. The game is still very early on and thus has its issues, so I'll try to focus on what's there.

Graphically the game manages to blend late N64 with early 00s graphics, specifically the visual stylings of Ocarina of Time and Morrowind, extremely well. This gives the game an immediate nostalgic kick you didn't know you needed.

Controls are solid, and an excellent example of having drawn/sheathed weapons as a mechanic. I did have some difficulty with the combat, mostly due to the lack of audio feedback, but also due to being unable to find any kind of armor. Some early game enemies fit the difficulty well, while others will two hit kill you faster than you can react.

Audio would be the main area the game is lacking overall. While what sound effects there are are used competently, there simply isn't enough. The music as well fits the tone and visuals great, when it decides to play.

Truly the game's biggest achievement however would be the NPCs. Widely varied and with their own schedules, reacting to the player's actions, all things nigh unheard of in indie developed games.

From me, PinkTurtle-WIP gets: Punched in the head by an alchemist because I stole his pomao fumo/10