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Great start to a single-player MMO style game. Unique and interesting progression mechanics and cross class character building, if done right in the coming days, could make this game one hell of an RPG. Attack and movement feel already point to this being the case.

I don't know if I quite dig the "misses in RT combat" approach, perhaps damage number ranges would suit the game better. 

In the visuals department the game looks great. The enemy designs are striking, the lighting is dark without being unseeable, the UI is excellent and the skill icons are vivid.

I give Orthello, Son of Death: I spent 6k hours in FFXIV so "MMO" is a compliment/10

Thanks for trying it out. It takes huge inspirations from world of warcraft so I'm happy you say that. I'm glad the movement feels better than the feedback I received last time! The miss in rt combat is based on my experience playing thousands of hours of path of exile and world of warcraft both 3d action games with a hit and miss system. Do you think they fit those games? I have heard this before so I might consider removing it. I plan on adding number ranges regardless. I'm glad you like the art but I'll have to admit it's not mine. Thank you for the feedback and rating!

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Both of those games have several methods of mitigating or ignoring misses, so it's hard to gauge how much of an annoyance it could be without most of the skills and passives in the game. If you plan on having effects like this it should be OK to keep missing in rt combat in (and let the player abuse them for evasion builds). I just know that people meme on Morrowind to this very day for its roll based hits in a rt game.

yeah talents and stats are a big part of my plan so there will be many ways to increase hit chance.