Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I really like where you went with this concept and I always appreciate any game that's a bit procedural (I assume this is).

My main critique:

From the rules, I got the impression that I could move at most my roll, instead of exactly my roll. I feel like that would be better or there needs to be some mechanism to nudge the dice because I spent the majority of each room rolling until I get just what I needed rather than planning a route.