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Really cool! The game stuck with the theme of black and white, and by using light as your life, it really showed that you understood the theme. The starting screen really  set the eerie atmosphere for the rest of the game. I enjoyed the 12 levels, and believe that would be enough considering the difficulty of the game, however the placement of enemies could be done a lot better. As seen in level 10,  it seemed pretty impossible to do legitimately. Some more UI elements should have been used to tell the player on their whereabouts in the game, and maybe the time that has been played. Except for those the game was great! 

Thanks! Yeah I started realizing that the platforming was more fun than shooting the "monsters" so I wasn't adding enough and then I kind of realized I had barely added any monsters and then was like OK, level 10's gotta be the monster level lol.