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(+1)

Thanks for being willing to tackle such a serious topic.

Good visuals, emotional tone, and general atmosphere. The dialogue felt authentic too. The hope door was a little cheesy, but it ultimately got the point across.

The area with the giant phones was a little confusing because I didn't realize I was supposed to be looking for a door yet. Some more direction early on would have been nice. Also, it's really easy to get lost in the dark forest. I don't even know how I found the door there; I just kind of turned around once and it was there.

(P.S. I watched you play our game on your stream. Thanks for playing! Glad you enjoyed it.)

Thank you so much! 

-oh yeah the hope door is a bit cheesy, we actually had to come up with something very quick as we created that door in last half an hour of the jam so yea!

- Yeah you are right, perhaps an indication that finding the door writing in the sky or even just "door" would've been cool.

-Yep about the forest you were right, the idea was that we wanted player to get lost and feel lost and confused cause that's how the character in the game felt too(it was a metaphor, there were many in the game) 


But I am glad you liked it! Thanks for playing!