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(+2)

This was really great! The art worked well and I loved that you had to go back to work when your boss came by with the audio change, so awkward haha. The only thing that was weird was the hitboxes. Sometimes it seemed like I should have hit the enemy when I did not. The cubicle walls seem like they should be the hitbox limit but they are not. Maybe that would be a good natural boundary.

(+1)

Thank you for the feedback! it is the plan for the walls to indicate what and what not you can hit, but we also found out some of the enemy had a really small hitbox that wasn't intended after we released it. it is also our fault for not play tested enough.