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Well there was definitely some of that sweet lore at the end of game, though very confusing lore, definitely ,roe that had me wondering a bit.  Gameplay wise though it was a relatively well done platformer, I didn't really run into too many puzzles, mostly due to the hints given by the tex ton screen constantly.  But it did have a bit of an element of that which is nice.

Although I do have to say the jump was quite floaty, which fit, but it felt a little weird to use andait left me in the air quite a lot which slowed down the gameplay a decent amount.  It did help in terms of height though which is always nice.

On the topic of the puzzles though, I do feel like the text was a bit too... "hinty" I guess?  it essentially gave away any solution that I would've been puzzled by in most situations. although that may also be down to the puzzles relatively simple design at least in my play through and my personal opinion.  Which is not a bad thing, just makes it a lot easier to run through, but it does make the puzzles a bit more boring which makes sense obviously, they're not causing you to have to think them through as much.  But they are also more accessible if the difficulty is lower which is quite nice as well.

It's a hard balancing act when it comes to puzzles in games.  You've gotta try and make it difficult enough for people that figure it out, while also making it clear enough for people that are stuck on the puzzle.  Very complex to design.

Overall though a relatively well done and a pretty complete platformer that I feel like just needs a bit of character controller tweaking to make it feel a little better to platform with.  As well as maybe a bit less helpful text to make the puzzles a bit more of a puzzle.  But that's more my opinion for sure, and we could be in space for all I know and that could be the reason for the floaty jump.