Underliner Devlog #7 (March 6, 2022)
Hello. This is the seventh devlog of my upcoming game, Underliner. Compare to the last devlog, I don't have that much thing to share. So this one will be more focused on my plans on the game. But first, I'd like to share some good news.
My Steamworks account is finally verified! I set up all the page, and It's currently waiting to be reviewed by Valve. I think the page will be visible to all in two or three days. (The image above was captured in preview mode.) The page got rejected at first because of the lack of description, so I have to wait a few more days. I'll let you know when the page is visible.
Hardest part of the development is mostly done, so I can now work more on visual elements, puzzle design, and level design. I wish I can implement a great number of puzzles, but I don't want puzzles to be repetitive. I'll try my best to find the sweet spot. Also, there will be plenty of secrets around the map. I am hoping that the process of finding these will give players the sense of exploration.
Thanks for reading :)