Yup, you pretty much summarised it up. I didn't have win/lose states till the last ~6-5 hours of the jam. So there are massive issues with balancing; and I tried to focus on fixing known bugs to me (I wasn't able to get a playtest together due to the time constraints). Having money over time was originally for debugging, but I left it in the very end due to not having time to balance the amount you get per wave. Currently in the game the towers have the same damage over time, but the red ones attack the fastest; but I do understand needing more information (monsters just had various speeds, attack speed, and damage). There are quite a few bugs with readying up; but once you lose there isn't any SFX just some text telling you to disconnect and the server will restart itself (Usually after the 5th wave the bugs start building up + invisible monsters) I wanted to add something like "hold alt" to drag place walls to make it easier to place them; but time