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(+1)

This was a ton of fun to play through. A couple of things I had trouble with was:

- Feedback when hitting enemies. Sure there's a sound effect when you hit them, but nothing visual and I definitely don't know how much health they have. It seems important to know when an enemy is almost dead because you seem to regain health when killing one.

- Sometimes enemies get stacked together very tightly and it's tough to tell whether an enemy is actually 1 or 20 enemies since none of them animate and all follow the same path. 

- I couldn't quite see how the theme was being used here.

- Drawing the camera away because I reached a certain level, while in the middle of a group of enemies is a bit distracting and breaks the flow a bit. I think it should wait until nearby enemies have been cleared.

Some things that were great about your game however;

- Graphics: the pixel art was clean and things were easy to read (except spiders, they seem to be a similar colour to the background)

- Music: I particularly like how you sped the music up for more intense situations.

- Atmosphere: It looks like a lot of work was put into making the game look a feel dramatically haunting with an Egyptian vibe.

Thank you for all of the feedback Raymoclaus, I tend to get that

bit of trouble with healthbars over enemies without every health bar

only being on 1 enemy, and the theme I thought snake.. egypt xD


I first put the music together, then vested a time sink into the tilemap,

afterwards slowly building up the character and gameplay.  I didn't quite

reach story explanations by the end of the jam time.


I'll keep your feedback in mind for future updates/hack and slash games. :pogchamp: