This was a ton of fun to play through. A couple of things I had trouble with was:
- Feedback when hitting enemies. Sure there's a sound effect when you hit them, but nothing visual and I definitely don't know how much health they have. It seems important to know when an enemy is almost dead because you seem to regain health when killing one.
- Sometimes enemies get stacked together very tightly and it's tough to tell whether an enemy is actually 1 or 20 enemies since none of them animate and all follow the same path.
- I couldn't quite see how the theme was being used here.
- Drawing the camera away because I reached a certain level, while in the middle of a group of enemies is a bit distracting and breaks the flow a bit. I think it should wait until nearby enemies have been cleared.
Some things that were great about your game however;
- Graphics: the pixel art was clean and things were easy to read (except spiders, they seem to be a similar colour to the background)
- Music: I particularly like how you sped the music up for more intense situations.
- Atmosphere: It looks like a lot of work was put into making the game look a feel dramatically haunting with an Egyptian vibe.