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(+2)

Nice game. I liked the combat and the jumping felt nice.

At the part where there's a sort of segmented pillar you can pass through and need to climb for dash, my character more often than not wouldn't pass through the holes. It would probably take me 6+ attempts to jump through it. And not sure what happened with (I'm assuming) the boss battle, but about 95% of it I was in slow motion. I ended up quitting there after about a minute of it.

(+1)

Thanks for playing it and for your feedback!

The pillar section is supposed to be a harder platforming section, but I think it turned out more boring/frustrating than hard - Anyway, the slow motion happens when you defeat the boss and it should show a message and take you to another screen, not sure what happened there.

(+2)

Ah, I see. Well if you want a little more info to debug it, the boss would wait then dash at me and repeat and it seemed like I couldn't damage him. I thought the fight was still going.

Scaling the pillar itself was interesting, one of the more memorable moments. I think that after I got the power up, I was supposed to exit left? I ended up going right, putting me back in the "enclosed" area. So to get out I tried jumping through the small gaps.

(+1)

Even with the slow motion the boss just goes on and on, but it should show you a message and then end the game, after the voting I will take a look at it.

Nice to hear that it was memorable, I might redo it with bigger gaps - There's no reason at all to go right, it's just an extra space I've added in case the player wanted to play with the dash and see how it works (after killing the enemy of course)