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I really like what you got here. The core of the game is very engaging but it’s held back a bit by stiff movement and monotone arena design. The movement could be a lot faster and idk if the wallrunning is all that important because I hardly used it (mostly because I kept falling off and spent most of the time under the arena). As for the arena design, more color, better lighting and discernable landmarks would’ve been nice. I kinda always forgot where I was in the arena. The enemy movement is also way to random and hitting them was more luck than my shoddy aim.

The disc dash mechanic has lots of potential, just gotta polish everything around it a bit more.