Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I've made no secret that I was excited for this one, and I'm kind of embarrassed to admit I put off actually trying it until now. Life, as they say, gets in the way.

The writing is a little shaky, but if I recall English is not your first language and I don't want to be too harsh on it. The premise is pretty simple and maybe a bit cliche, but it's a good one and there's enough details given to get me invested.

I was impressed by the visuals right off the bat. Although... I did find some of design choices baffling. The enemies are half-naked and weirdly sexualized while the supposed prisoners are still wearing full armour, and have a weirdly sexy walk animation (I'm not sure if it's even possible to walk that way in plate). That's more an issue of style than quality, though. If there's one big strength of this game it's the visuals. They have a bit of an early 2000s vibe to them, but don't feel dated.

If you look closely, there's a fair bit of clipping but honestly that's not something I'm ever going to hold against a jam game.

The biggest problem is that the core mechanics just aren't fun. Movement is functional, but no more than that, and I found it awkward especially with the lack of camera control. Combat isn't fun at all, it's basically just spamming a button until either the enemy dies or you do. Sometimes they catch fire, but it's not clear why or how that happens, and there's no clear reaction or response to hits, which makes the whole thing feel empty and hollow. There's no clear indication that you are getting hit, either, just an unlabeled bar in the lower corner that goes down when the enemy is attacking... sometimes.

The dungeon sequence overstays its welcome by far. If it was shorter, I could give it a pass. I wouldn't praise it, but I wouldn't be so critical of it either. In addition to the un-fun combat, the maze-like layout gets repetitive fast. It's more stressful than fun trying to not die knowing that you'll have to redo the whole thing if you mess up.

I made it to the second green door; I'd dropped the green key earlier on and there was no way I was going back through that maze to get it. I was really hoping to get to the dragon part and I'd resisted quitting up to that point because of it, but the prospect of trying to make my way through that maze again was too much for me.

The sound design is not great. Sound effects range from passable to grating, and most of them don't seem to be positioned properly. The menu theme is pretty good, though.

To an extent, I think I hyped myself up for this game too much. I think it's a good thing that I did get hyped up- it means you're doing a good job at promoting your game- but it left me a lot of room to get let down. I'd say the number one takeaway is to focus on core mechanics, because those are really the heart of a game and yet the weakest link here.

First of all I apologize for taking too long to reply. However, due to covid, I have to follow health protocols by isolating myself for approximately 2 weeks. The next thing that is no less important is replying to your comments. I didn't think that your comment would be so long, LOL.

1. The premise, actually I wrote it towards the end of the making, so it was a little messy but that's okay.

2. About visuals that are too sensual because they may be too lazy to change and redesign enemy characters, so be what you see now. (made in just a few days)

3. There is clipping here and there, I didn't look closely.

4. The point of the game being less fun is because I'm still new to this type of game so it's a good input.

5. I didn't add the camera control, it should be included in the game, this will be input.

6. I'm sorry if the game doesn't meet your expectations because I'm new and unfamiliar with this type of game.

7. The repetitive dungeon model is due to a lack of creativity in managing the same assets.

8. Sound is the victim here, because I am lazy to make sounds.

9. "Main Menu" section. Though I made it last, turned out to be pretty good.

Thanks again for playing my game.