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(+1)

End of day 5!

I have basic ship layouts working, with a head, body and tail sections (denoted by the markers on the left). The body below is just BSP Node rooms, but I have some other stuff half made that should be complete mid-tomorrow. Most importantly, there is logic for door placement and windows.

It should be reasonably quick from here to start stuffing rooms with features and stuff so they don't look empty (an unfortunately requirement of non-ascii layouts), and then move onto items and enemies. For that I can at least partially rely on existing stuff from previous years but it's always best to keep it fresh and add more in.... I feel like I'm falling behind the deadline though, so I really need to pick up the pace. I guess there's always the final night all-nighter as a last resort...