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Or you just trust your players not to read the information that would spoil the game? It's not that simple to read stuff upside down anyway.

That's a good point, I might be overthinking this. But then, I have the compulsion to read everything I can, so I might projecting that onto my players.

(+2)

Hi Folks, yeah the text is upside down for players, and the maps are sort of hidden behind the model, on the GM side, but sure, I a player with a good view really wants to read the tables and descriptions they can’t.

Anyway, I’m working on other pop-up adventure modules. 3 to 5 pop-up than can be played separately or would make a mini campaign. I’m going to take this into account.

That's great to hear. I think it is such a nice concept and I also think that there absolutely can be text and maps next to the pop-up, but maybe no "DM-only" stuff? E.g. general room and NPC descriptions can be on the paper, but the DM has a second document containing all the "secret" stuff like hidden items.