Version 1.3:
- Trade between planets was overhauled to rely directly on the supply and demand each planet has, resulting in prices gradually converging with variations due to random events and buildings on planets.
- An encyclopedia is now included on the main menu to allow players to learn about the different ships and buildings in the game.
- Refineries were added for planets to increase fuel supplies.
- Forts were added for planets to automatically and freely produce troops.
- Cities now increase the supply of crew on planets.
- Military and trade ships now increase planetary crew and fuel demand.
- Planetary Defense Stations can be built by planets to stay in orbit and shoot enemy ships with omni-directional bullets.
- Some bugs regarding omni-directional bullets were fixed.
- A news feed has been added in the top right to show either the latest news or full news log going back to the start of a game.