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Yeah mechanics sort of becomes like the word problematic unless explicitly scoped down. These seem like useful definitions! I actually work out of the same space as Robert Zubek & the SomaSim folks, I'll have to ask him if he still uses this framework :)

Ooh, that would be interesting. Did you ever ask?

He said he mostly doesn't describe things that way anymore. IIRC he said Mechanics, Gameplay, and Player Experience, but I think it's mostly because nobody uses those words Mechanics Dynamics and Aesthetics, not because it was an inadequate framework of thinking about game design. :P

Makes sense :) I'll stick w/ these arcane words because I'm stubborn and like being confusing, thanks for letting me know what he said! o: