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Never got lost in the level, despite its non-linear nature. The music loop was short but catchy and didn't get annoying. The souls do a good job of making you feel guilty with their dialogue at the end.

The jump felt a bit floaty. There was a lot of overlapping geometry in the level, which was a little distracting. 

Thanks for giving it a go and being fairly loose on criticisms <3 - I have many plans for a sequel/revamp when I come back to this game (Currently on another project :D) Congratulations again on the Jam