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(1 edit)

Very clever proc-gen algorithm and pleasant movement and feedback. I noticed that there were times where I didn't have any choice but to take a route the apples that would result in my picking up a green/bad item. The visuals, sound and level generation really sells this. Great work!!


EDIT: I just realised after watching the stream that you can indeed back-up in physics capable situations. I take back this criticism. This is incredibly impressive technical work! 

(+1)

Thanks, the algorithm definitely took a fair amount of time to get something that worked well. The pickup items didn't really have any AI for where they were placed, as long as it was in an empty slot and not close to the snake's head so sometimes apples spawn near garbage, but it's not like garbage causes a failure state, just a minor setback so I didn't think much of it at the time.