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(+1)

Feature request: Show the TOTAL ARMOR you'll start a battle with somewhere on screen! Would be so much easier than checking & counting 5 or 10 different armor items, with every reposition.

Barely got to floor 17, the previous floor boss (floor 15 or 16?) was TOUGH!, new 1200 health enemy every 2-3 turns. After, managed to defeat that Fox and get his fox sword below (on R outside).

Still almost impossible to find the exact items you really want, maybe too random. Would be great to have a wider variety of items available to buy, and for a little cheaper.

The Ring of Doom still can be really powerful, with a Wizard's Robe to keep increasing it. Combined with a Golden Whetstone x1.25 bonus, and the Barbell x2 bonus together. And a weapon like the Tilted Sword and the Stopwatch that both increase damage with each use. Ended up doing about 200 damage per hit after 3 or 4 turns, eventually ramping up to +1000 per turn.

2x Forges adding +2 haste to the shield kept defenses high enough, almost.

Made it to floor 17 before getting a little beat up and poisoned (as usual, it's almost always poison if you can get your armor and attack damage increasing).

Interesting that the Barbell takes precedence over the Shield Spirit, a disabled weapon won't even activate with a shield. And those pink "wall" defenses don't seem as strong as regular armor, until the impossible task of finding 9+.


Still great! I can only imagine how hard it is to balance with so many moving parts.

(+1)

I agree with this guy

(+2)

Balance is still a work in progress! Glad you're having fun! Total Armor counter is planned :)