This is a cool idea for a game! The tempo shifts are striking and I wonder if you imagine in your game having adaptive music where the tempo shifts are triggered by entering the wormhole? That would be a fun project to work on and figure out how to implement in the game design. I’m also a fan of the growly bass you used. Good work and thank you for sharing!
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Thanks for your review!
Music adaptive to gameplay sounds cool. You gave me another idea - not only tempo shifts, but we can increase music tension based on a number of ships you have. Imaging a drama of leading the fight, then accidentally falling into wormhole, switching roles and being outnumbered. Probably, to be done with multiple audio buses playing at the same time, but with managable pan/volume parameters based on gameplay.