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The 3D modeling of the characters is well done. The pathing of the NPCs feels really polished; the robots move from room to room and spot to spot very naturally (except when there's a lockdown and they press against the closed doors - I think I saw one get pushed by another robot and clip through the door).

Lack of any audio was disappointing, especially since it could've added a lot to this particular style of game. For example, it would have been nice if you could figure out where the last kill happened because you heard a robot death noise in the distance somewhere.

Thanks for the feedback!

Yeah the path finding gets a bit broken when lockdown happens. The bots always try to reach a certain destination and I had originally wanted them to pick a new spot in the room they're in during lockdown but I ran out of time to implement that unfortunately. Similar case with the audio too, there definitely would have been sound cues for the kills and nearby robots reacting to it but I ran out of time. Audio is probably the first thing I'll add if I decide to update this later.