Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Nice concept but I have several issues. I don't understand the goal of this game, where do I need to go ? And the fact that we need to for rythme to start again, and the fact that we need to put all three green input each time (not 1 or 2) is a bit frustrating. And the lack of level design is sad. But still, it was kind of fun. And what is the link with Ouroboros? 

Hi, thank you for your feed back. The goal is to collect the red cubes, though you cannot "stand" directly on it, instead you have to be on the square next to it on the third move. The rythm is 3 moves and 1 action (or 1 pause).  Firts you send the move orders in rythm then the peon executes them, always in rythm.  There is 100 red cubes to collect.

The link with Ouroboros is "loop", "iterattion", and "infinite". When the rythm is looping indefiniteky, you have to plan then make your moves. So when the player dies, it doesn't break the loop, but instead wait for the next iteration to respawn

I'm happy you had fun with my game, even if it was a little bit. I will work on a proper tutorial and hope you will play again.

Thank you one again!