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I liked how the bullet upgraded in ways that weren't just it getting more powerful. It kept the game feeling dynamic.

You spend a lot of time shooting things off-screen and getting shot by things off-screen. It would have been nice if the camera had a wider view of the game and enemies only shot you when they were on-screen.

The sword didn't seem very useful compared to the bullet. You're better off shooting the aliens before they get into sword-range.

Making it clearer what the HUD elements meant in-game would have been nice.