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Hey, thanks for the kind words, yes I'd love to include various crt-royale and HSM shaders but they are much more complex and ShaderGlass is not capable of running them correctly (yet!); they are on my list however. In general for supporting external .slangp shaders I'm not planning the ability to load them on the fly,  all shaders are compiled-in for ShaderGlass to stay small and fast (you'll need to recompile ShaderGlass to add your own shaders, something possible already).