Hi guys...sorry for my question but Im not able understand how combat/fight works. Someone can help me and explain with other words than the words in the manual?
Thx (sorry for my eng but I'm not native eng)
Hi, FiloArdimentoso.
I'm planning to release something to clarify combat rules and other situations that players have problems with. I hope this example of play works for now. Let me know if you have any doubts.
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Yokai Hunters Society - Example of play: Combat.
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Hasegawa Aiko, a 37 years old hunter is assaulted by a thief (human-level 1) while traveling alone through the woods.
Aiko’s stats:
Courage +2 | Self-control +0 | Sharpness +0 | Wisdom +2
HP 10 | Curse resistance 2
EQUIPMENT: 1d8 sen per day, Hyontan (gourd canteen) (+3), Pendant (+1), Rope (+3)
[When combat starts, if the narrative can’t clearly dictate who’s acting first, roll initiative. In this case, the hunter failed a Sharpness roll so she couldn't spot the thief hiding in the woods.]
THIEF’S TURN 1: The thief attacks by surprise and decides to hit the hunter with a staff in her head. Aiko might be able to stop the thief, but she’s being attacked by surprise (disadvantage), so the hunter player rolls 3d6 and adds Aiko’s Courage (+2) to the result. They roll 5, 2, and 4. They drop the best (5) and add up the other two numbers plus the Courage bonus: 6 + 2 = 8. The thief is a human level 1, so the target number to save against his attacks is 11 (10 plus level). Aiko feels a hard blow to the head and takes 3 points of damage (the difference between the target number and the result of the roll: 11 - 8 = 3).
AIKO’S TURN 1: She’s bleeding, but still conscious and throws an instinctive punch at the thief: the hunter player rolls 2d6 (5 and 1) and adds Aiko’s Courage (+2). Another 8!! The thief stops the punch and hits her with the staff again. She suffers 3 more points of damage.
THIEF’S TURN 2: The thief's not an assassin, he just wants the money. He tries to put Aiko to sleep by choking her with the staff. Aiko has no weapons and only 4 HP remaining, so the hunter player decides to use the Curse die: rolls 2d6 and 1d8 (3, 4, and 8), adds the two best results and Aiko’s Courage (4 + 8 + 2) for a total of 14!! Aiko loses 1 Curse resistance point, but grabs the thief’s staff and hits him back with it in the teeth. The thief suffers 3 points of damage (14 - 11) and sees his HP (and target number) reduced to 8.
AIKO’S TURN 2: Aiko needs something to defend herself and spends this turn grabbing a good-sized stone. The hunter player rolls to find out how helpful the stone will be in combat: 2d6 (3, 6) + Wisdom (+2) resulting in a total of 11. One point over 10, which means the stone will grant her a +1.
THIEF’S TURN 3: The thief growls and spits out a blood-soaked tooth. He raises the staff and lunges at Aiko. She weighs the stone and waits for him. The hunter player rolls to defend: 2d6 (5, 2) + Courage (+2) + Stone bonus (+1) for a total of 10! Aiko dodges the staff with a quick move to her left and slams the stone into the thief's stomach. He suffers 2 points of damage and sees his HP (and target number) reduced to 6.
AIKO’S TURN 3: While the thief is bent over, she grabs the stone with both hands and launches another blow. The hunter player rolls to attack: 2d6 (3, 6) + Courage (+2) + Stone bonus (+1) for a total of 12. Enough to reduce the thief’s HP to 0.