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It's difficult but cute! And I like the bits of comedy throughout the game - before I even realised it was a mechanic I laughed at the bullet weaving through the light fixtures, it was just a good moment.

I do think a better way of showing what's hittable and what isn't would go a LONG way, the background objects vary in how noticeable they are and it wasn't always clear what I didn't have to worry about until it was too late.

My main issue though was once depth got involved - it was a little tough to have to focus on the shadows of the objects as well as their actual position. I think it's due to the main movement mechanic being vertical meant players were trained to be looking at the approaching objects in a particular way spatially, then throwing another way in felt like a bit high a difficulty spike (at least for me).

Still a fun little game with a good splash of humour! I will say the assertion at the beginning that you had "one life" immediately proved false when the level restarted but that's a minor gripe lol

Haha Thanks! I want to remake the game after the jam! I have a few ideas on how to make it more visible to the player which objects are in the way in which aren't, so the player won't have to only look at the shadows :)