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Interesting.

Is there any reason to choose one exit/gate over another?

I wish passive cards weren't as much of a bother, I can't tell at a glance if a new card is passive or not and even if I could I'd still need to move selection away from the passive card. Having a separate unselectable section for passives might be better. Currently I'd recommend playing with an autohotkey script or something that constantly scrolls up for you.

Using cards in quick succession seems to sometimes make only one card play.

Yeah, choosing the different gates allows for different additions [attack cards, passive cards, boon cards]. I thought the tutorial would be clear enough on which gate adds what , but I'll add an extra line for each in the tutorial, and maybe some flashing lights to really drive the point home 

passive cards being a bother was the first bit of feedback I got, and I'm already working on a fix. I definitely took for granted my ability to identify cards at a glance.

in hindsight, using multiple cards at once *does* only make only one card play, because the cards can be used at any time or rate while their abilities are only activated at the end of the card use animation. frankly I'm surprised I overlooked that, fixing it is now on my todo list