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(1 edit) (+1)

Very nice, like it a lot, understanding how vision worked took a bit but it was neat once I understood it.

Thinking about and discovering use cases for splitting was interesting.

Atk speed stat is slightly hard to understand as is how armor works(it seems to not be a flat damage reduction).

A more obvious and clear hp displays could have been nice, or you could have just hidden it entirely and made vision the only info you get, it being there but needing to "work" to get the exact number is somewhat annoying.

Thanks for the kind comment!

Armor is a flat damage reduction with some adjustments when the armor is greater or equal to the damage (with 20% chance, the blow is avoided and with 80% chance, the attack inflicts 1 HP). I agree that the game is difficult to read though. I wanted a minimalist UI (due to the limited screen size) but it makes the game more difficult to grasp.

You can hover a blob to know its HP :) It's now written on the game's page thanks to your comment.

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"You can hover a blob to know its HP" Exactly, moving a mouse over the blob is "work" I wished it didn't show the hp or the hp number was always visible.