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(+1)

Clean presentation and a nice throwback with the ascii art aesthetic.

PROS:

  • Movement is smooth and all the on-screen controls help a lot with onboarding players on how to play.
  • The impression of lighting effects really helps sell the concept of a dungeon/undercity even though all of the graphics are just ascii characters.
  • Combat actually felt intuitive for the most part and wasn't hard to pick up how to "do the dance" with different enemies.

CRITIQUE:

  • The control explanation in the intro probably wasn't necessary with all the on-screen button info so it can be shortened just by removing that part and keep it focused on the characters.
  • I only ever found a stick item that was the same as the stick I already had so I didn't even think that the game would let me pick the other one up.
  • The enemy AI was nicely predictable so that I could have agency over combat, but I did feel like combat took longer than necessary in a couple spots. Could just be a desire for more enemy variety between the first couple of levels once I figured out how a Snake enemy would act, but just a tweak to pacing would be nice there.
(+1)

Thanks for the great feedback! The pacing and variety are definitely something that I would like to improve in the future.