Yes it happened more than once. Full screen. The default jump because I didn't realize there were multiple. And probably alt tabbing because I was also watching Twitch on a second monitor and would move my mouse over to chat. Although nothing really seemed to effect it during gameplay. The camera would work fine, but I think what might have happened is the camera would freeze when the timer stopped, but didn't disengage the mouse so it was essentially stuck to the center. A quick fix would be to make the continue button also be pressed by enter or esc.
Thank you for your reply. Getting feedback and hearing about bugs is very important to me. Yes, I can make the continue button to also work on a keyboard key press of some kind for the next version as a quick fix, or have it continue after e.g. 5 seconds on its own. I was unfortunately not able to reproduce the bug myself.
Side note, I was going to work on more things before dropping the next version, but looking at my changelog notes, it's probably enough of fixes and new things to release it. I'm gonna add a fix to the problem you experienced, and do some testing, and probably release new version tomorrow.
Thank you for playing my game.
That's good to hear. I tried to fix the bug you reported earlier, even though I was not able to reproduce it, and I was wondering if you would experience it again even after my fixes. As for the loading, I mentioned that in my devlog, instead of trying to make every generation work, and allocating more memory, now when the given "problem seed" would take too long, you can just try a different seed instead of increasing the generation time. In theory it should decrease dungeon generation time for "good seeds", and make sure the game doesn't break for lower spec machines.
I expect dungeon generation to get better with more rooms I add in future.