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I found the platforming to be quite stiff, though it worked alright for what it was trying to accomplish. I liked the roping mechanic, and how that tied into the game's themes. The tutorial progression is smooth, introducing concepts one at a time and interspersing them with challenges, and utilizing all of them in the final boss. I liked that there was no health bar, instead only affecting your progression through the final boss, though that did mean that every hit was a setback, rather than an attempt to retry. The characters are cute, but their animation in-game felt a little disconnected from the gameplay. The sound design during the final cutscene was very good, but I expected more reactive sound effects during the rest of the game. The backgrounds are nice, but the environment felt pretty sparse for how little space the characters take up on-screen.