Cool ambience, sort of reminiscent of Escher. It has some verticality to it, which is neat. Unfortunately, everything appears extremely zoomed out for me (to the point that the text barely renders sometimes), so I can't really tell what's going on. I don't know if this is caused by my monitor resolution or something, or whether that's just how the game is. But if I could see what was happening it would potentially be a pretty fun experience.
Viewing post in Through a Misty Arch jam comments
Thank you! The work of Escher and Gérard Trignac was definitely an inspiration, glad you picked up on that.
I indeed noticed the drifting camera too late, I had built a function to zoom out to give it some nice visuals and zoom in when necessary, but the latter happened way too little.. I've since fixed it in the web-version to make it playable, was definitely an issue on my part!
Thanks for playing & the feedback.