Very true to Rogue-like form with this one.
PROS:
- It was cool to start to see personalities of each of the enemy types emerge just based on watching their movement.
- Combat solutions were viable in some cases, but death in others so it felt good to figure out what was necessary in any given situation.
- Definitely had some "oh no" moments where I learned something new and while that felt bad in the moment, it was good overall since I felt like I was growing as a player of the game.
CRITIQUE
- The poison status effect feels very odd to me and seems like it might as well be instant death for the sake of allowing me to start over right now. If it resets at the beginning of each stage and the point is for me to try and finish before dying to poison then I feel like I should start with more than 5 HP to allow a few more steps before poison death just based on the level sizes.
- It wasn't immediately clear that I was capable of diagonal movement on any given turn so I definitely had early deaths due to monsters cutting my angles off and killing me.
- I didn't realize a Zephyr could fly until I attempted to push it into magma and my plans were thwarted. It would be good if that could be added as an in-line note for any flying monster off to the side where all the monsters are listed.