You have chosen an interesting setting for your game, and that makes it stand out compared to others. Many people in this jam (including myself) have chosen a more medieval or wizardy theme, but a Matroidvania located in a laboratory is very well thought, and it works with the keys and pass cards to lock certain areas.
However, the gameplay itself needs to be improved to exploit the game to greater potential. I enjoyed adventuring in the laboratory, but the controls are kind of rough. It is difficult to evade enemies as your mobility is not very fluid.
Also, many enemies spawn near you when you change rooms, taking an inevitable hit when going to other rooms.
With a little bit more of polishing, it can be a great game!