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yeah per pixel gas collision (including when it's highly faded), was really OVERKILL (in both senses of the word). The gun mechanic was added late on, (I always had guns on the rocket but I felt I needed a pistol earlier), but it didn't really serve a purpose with the enemy types, beyond making a couple of areas with ceiling slimes quicker to get through.

(+1)

yea got caught out with those particle collisions a few times when they fan out at the bottom and touched my feet - normally I would use a box collider and make it a little smaller than the particle to make it seem "fair"