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I didn't get very far your game just went for the first quest and got completely slaughtered by the pack of wolves :P My feedback:

Pros:

  • The game starts well, you already have some skill points to spend, items to equip quests to pick, making it easy to pick up and try things out;
  • Good visuals and fitting sound;
  • The compass on the ground is a good idea, I don't know if other games have it since I'm not familiar with the genre;
  • I liked how you put the text in the physical world, giving the player time to read. Might not be final, but for a jam it makes life easier;
  • The objects in the world seem reasonably placed;
  • The information is well explained. What each stat affects, etc;
  • I liked how when you open the menu it locks the camera;

Cons:

  • The file size is way too big for a jam game. It will prevent a good chunck of your potential audience from downloading the game. It's a wild guess bit I think a lot of people come to itch.io to play games because they don't have a good PC to play last gen games. You choose your target audience though, so you can stick with it if you're confident;
  • The game seems to have too much mouse sensitivity. It can be something on my end, but I didn't find a way to change that. To give you some context, the amount of movement I have to do to move the cursor from one end of the screen to the other was enough to make the character do 6 full spins;
  • While the compass is a good idea, but it is too low on the ground. You have to walk  looking to your feel to use it. I think the ideal way to do it would be place it just out of vision when you look straight, so tiltin the camera a bit down would already make it visible. You would also make it a bit transparent to prevent it from obstructing vision;
  • The fist misson was completely impossible for me. There were like 6 wolves and I just died in seconds. Maybe I'm missing something because I'm not familiar with the genre, idk;
  • In the description above you mention "use a bunch of the assets from the recent humble bundle [...] thrown [...] together". It is good to be honest with people, but saying something like that gives the impression you didn't put effort into it even if you did. This, the graphical requirements (had to use a friends PC to play), and the file size are the reason your game was the last one I played in the jam, and might be the reason you got less reviews than average in the jam;
  • As I pointed out in other jam entries, this game too fails to grab your attention. The thumbnail is nice with the demon but is not really unique. Same applies to the name of the game, and it's overall theme. A nice way to know if your game is good at grabbing people's attention is to do an "elevator pitch" with your friends. An example: I have a few dozen games I plan to make, so I told my friends about some of them. A wonderboy clone where the protagonist is a girl; An RPG with aliens; A tower defense game where the buildings are human organs. The last one got so much more attention because it's just so bizzare. It's a fun experiment to make!
  • There was a bug where after I died, I kept respawning and dying again a few seconds later as my life drained for no apparent reason;
  • When I opened the "C" menu, I wanted to close it, so I pressed "Quit" and it closed the game hahaha. If you plan to keep it this way you should change the wording to "Quit game" or something and pop up a "Are you sure" sorta menu.