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(1 edit)

You've given me some great specific advice on the floaty controls -- definitely lessons learned there about real physics vs what actually feels good to play.

The callout about missing potion throws and having to hoof it alllllll the way back to some far away locations is a good point too. If I was starting over, instead of being able to take unlimited potions from the containers I probably would have the player take a single item that lets them throw unlimited of that kind of potion as long as they are holding it.

Yeahhhhhh the candles >.> There were plans to have more 'regular' items + maybe some little trading side-quests at one point, but I couldn't work them into the game in time for the deadline. It's definitely an underdeveloped mechanic that only really comes into play with the coin/butterfly trade (plus a little bit for the seeeeeeecret ending).

Thanks for playing and for your helpful feedback!