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The door animations look fantastic, and I’m loving the daily updates again.

If I could offer one piece of feedback on what I’ve seen in Modern Exteriors so far, it is that the ground patterns feel too repetitious when used across a large area. For example, the cobblestone tiles in these screenshots add a lot of visual noise that makes it hard to distinguish characters or smaller items on the ground. It would be awesome to see a couple of ground tile options that are less noisy so that the storytelling sprites get more of the attention.

Thanks for your feedback Kevin, I found it really useful!
 I've just updated the asset with 2 less noisy rock terrains and some new sidewalk and asphalt tilesets designed to be pretty light in terms of details, so the characters and object can stand out more!  Let me know if I got your point! :)