DAY 74
Alrighty, day 74. Hello, guys and girls. hope you guys are having as great a time as possible. I'm back with another update on the project.
So up until now, I've managed to prototype about 80% done with the Level 2 version 2.
Made some minor modifications here and there, because some meshes were weirdly placed before, like so:
Now, what's left to do is the following:
- Complete/remake the last section of the level
- Make secret areas
- Place more tall rocks clutter
Anyway, after these steps are done, I'll most likely move back to the tree level. And then after that, I'll be moving on to swimming and wall climbing, as stated.
On the to do list was testing as well. I have to say that I really think this level is too easy. Within the first minute of gameplay or so, I start to zone out and that is not good. To be fair, my focus gets kicked into gear a bit later in the level. And this concerns me just a little. As a precautionary measure, I'll make minor modifications to the first section to make the gameplay more "active" and alive, so to speak.
One other small thing I managed to do, this time regarding the tools, is that I've added a one-point perspective grid to the camera, similar to the rules of third grid.
Someone mentioned something very helpful on another forum, and that thing is to use these grids as guidelines. And he speaks the truth, you can get caught up way too much in a cycle of constant checking, evaluating and reassessing composition. A dash of "guidelines, not rules", a sprinkle of "good enough is good enough" and some good old fashioned planning + deadlines would kick you into high gear and make you not think too much.
And that's all for today, guys and girls. See ya in the next one. Buh-bye.