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The originality and mashup is very weak on Unidentified Flying Ookami, as it seems like the card genre/theme is only there in name: it’s a single powerup. I’d say this is the bare minimum to satisfy the mashup requirement. While the design of the character is magical girl-like, there doesn’t seem to be much of any emotion, character or story to make her feel like one.

Gameplay-wise, it’s similar to Touhou games, which is quite enjoyable. For the hitbox, it seems that the yellow dot is only applied for bullets; whereas collision with enemies is based on the normal character/graze hitbox, which is too big and can kill the player even if the sprites are not really touching. The movement speed during focus is a bit too fast for my liking which makes it difficult to perform delicate movements. There is no background unlike as shown in the screenshots, just a blank white background, but I suppose that may be better as the one in the screenshot looks quite distracting.

Overall, I did have some fun beating the boss, but it really needs something unique of its own to truly shine, or at the very least the shoot-em-up/bullet hell mechanics and patterns needs to be more refined. Keep it up!

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Hey thanks for playing! Yeah I agree, I made a shmup first and didn't really have a huge idea of integrating card mechanics, same with character design. I sorta just wanted to make a wolf girl character so I could use the game name ¯\_(ツ)_/¯ but definitely could've done more in regards to the character design.  Touhou was definitely a main inspiration, hence the touhou styled music haha. Thanks for playing and for the feedback!