There seems to be 5 magical girls and that’s great but I’d like them to have some backstory or relation to the game. Currently, they feel quite separated from the game and only act as images for the cards rather than being a magical girl. Drawing 5 girls for the game is pretty awesome though, so this deserves praise.
As a game, the mechanics are too simple. It does have some decision-making and strategy, but the starting cards being drawn are random, and it really just boils down to who has the most Moss. As an analogy, it is similar to tic-tac-toe with the starting move already made for you (via your starting hand), so the path is already kinda set. Perhaps further tweaking of the health and damage numbers is necessary, and maybe some secondary effects to spice up the gameplay and develop the magical girl theme/lore further. I feel like the player also needs to have some influence on the deck; the dealing of cards can be random like any card game, but the player needs to know how many of each card is present in the deck, how can the player influence or plan to gain an advantage, etc. Something more for the player to do or consider their actions.
Overall, although I didn’t really enjoy Cute Card Magic, it is a working, bug-free playable game and that’s great (the same can’t be said for some others). Lastly, I appreciate the drawings and Gallery menu which enhanced the experience. Keep it up!