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(1 edit)

Hi!
First of all I have to say that I'm really enjoying this game even if it is still an alpha and there's not very much to do, but is addicting.
I wanted help the developer to improve it so I decided to make a list of the bugs that I get through the game.

v 0.1.0
Weapons:
- Guards spawn (well known): It seems to happen when you give the wrong weapon to a custom order. It will spawn guards until you remove the item from the "selling zone". The guads type spawned seems to be the last guard you touched or that you used to make a weapon.

- Guard not showing on greatsword: When you load into a saved game, if you have Greatwords already combined, the guard model is not shown. The customers will still accept them.

- Zinc addressed as a material: Customers accept one grade up of the desired one, but when it comes to Bronze they would accept Zinc even if it is not refinable, making them refuse Brass which is the next grade.

- Greatsword guard (not sure if a bug): Not sure if is a bug because it's not clear which guards are one or two hands. Greatswords are only accepted if they're made with Strong Guard. (Moon Guard seems pretty big to me).

- Fresh Shield: Customers will not accept shields already combined. They will not accept them even if you combine it on air using an already done form. To be clear, the problem is in the wood component. In order to sell it (if you have the wood part ready), you have to place it on the anvil, smash it to "reset" and then combine it with the other pieces.

- Miracle Blade Copper Axe: Copper axe is faster in cutting woods then other axes (tested till iron), because it makes more percent damege (20%).

- Stay in place: Not a bug, but surely a thing to fix. Making custom shapes is frustrating due to items falling down from the anvil. I think that the game spawns all the items in the same position, but probably the Pivot of the 3D model was not carefully placed, making them load in weird positions which cause them to fall off or even jump when they compenetrate.


Smelter
- Fuel overload: Putting too much fuel in the smelter will result in it stating "not enough fuel". Exit and reload the game will not solve the issue. You need to remove the fuel from the smelter.

- Cheap Alloy: When making alloys the smelter will use 1 unit of the higher material and all but 1 of the lower material. For exemple if you have 9 Tin and 9 Copper you will obtain 9 Bronze at the cost of 1 Tin and 8 Copper.

- Metal residue: The smelter will never use all the materials, leaving always 1 unit of it.

- Metal farming: Due to the previous bug sometimes the last one get stuck and you can melt an infinite ammount of ingot from it. (got this bug from a Tin ingot)

- Material stuck: At least one material will be stuck in the smelter and you can't interact with it, preventing you from removing it. You have to melt it out.

- Free Zinc: Sometimes when making Brass the smelter will act different from the "cheap alloy" bug and will use 0 unit of zinc to make Brass

Mine and Mining
- You got tricked: Metal ore vein will change color model upon getting closer fooling you most of the time

- Laggy: Not a bug, but mines are really fps killer

- No crystal no party: If you put the green crystal in the right spot, but not the other ones and you exit the game, when you reload in, the mine door will be closed with no chance to open it again.


Last I suggest to work on customers because they always glitch each other, overlapping orders and often force the player to log out and reload. Force them to follow a queue could be a good a idea. Really, customers are a mess.

Edit - Charisma: Forgot to mention that Charisma doesn't affect price, it gives 1 extra copper, but as is described it should affect the price %


I hope this will be get as a constructive post reater than a complain.

PS Sorry if my english is bad.  XD

I agree with the customers. Maybe a double door entry or even just another door might help sort the  NPCs? Have an in one door and out the other door path, maybe?