first of, damn this is really lengthy! I really appreciate the feedback, this is better than my essays😂, and yeah, probably this is a beat em up genre too, ( I just searched it, "what makes a beat em up game", it just says that you need to be cornered with multiple enemies, but.... the girl shoots projectile so it's a shmup ), I was thnking about the randomness too, I was about to make an algorithm about it but I was afraid I'm gonna ruin the whole code, so I skipped it, The single tear was just a filler😅 but your suggestion about it is kinda good, I'll see what I can do about it, the staff dash was more of a skill based and calculated card, sorry if I can buff it even more, ( it's a Dota 2 reference, "Force Staff" it isn't meant to be invulnerable when active I just made it a bit so, so there's a fraction of chance to not get damaged, Tip: you can only dash/evade 1 enemy if they aren't stacked), the "shuffle card" Ui bugs me too, I'll clean it after the jam,
Again, Thank You so Much for the Feedback!😊