I wouldn’t be surprised if someone told me that this is a full game released on Steam; it is really polished and the drawings/graphics are superb. I also appreciate the facial animations when hurt. The card animations when looting and upgrading all add up to the polish and make the game feel good. Every effect/ability is unique in its own way and represents a different playstyle that can be mixed and matched. There was no cheaping out on effects, each one is different, each one has its own animations, and each one is useful; very well designed and implemented in this aspect, I am very impressed. It is a great game, I had fun and I managed to beat the Mothership boss in about an hour with Daria but there are a couple of problems and criticisms I wish addressed.
On my first playthrough with Maja, there’s a bug where I couldn’t get past the first level. There were 16 enemies left I think, and they just never came. I walked around the whole map and there was nobody. So I had to restart, and in my 2nd playthrough with Daria, I just stayed relatively near the center and it was fine. I’m not entirely sure what caused it.
Minor complaint but the cards need some sort of filter/sorting as it gets difficult to manage when you have a lot of it. Perhaps a way to quickly open boxes is good too, rather than having to click every card to reveal them every time. I know I said I had fun, and I really did, but the gameplay gets monotonous after a while. It’s interesting and fun to build the character and watch havoc break loose, but it’s not interesting at all to just hold left-click and press 1-2-3 for an hour - I’d rather have auto-attack than having to hold left-click for another second. Perhaps have more movement options like Armored Charge, increasing the pacing, or have defensive options like erecting walls, something to spice up the monotony.
Overall, I had good fun and it felt good playing Zemtar Assault. Great job!