Hi, i'm glad you enjoyed my game. This is still an early prototype, and more mechanics/content/UI/QoL are in development.
IdleLoops was also to grindy for me, I also like more evenly paced and engaging incremental games. I had feedback that people felt there is too much micromanaging in the game, so it will maybe become a bit more idle, but only when I cut down on micromanaging. I want to try to have an even pace. Increlution and Loops Odyssey are good games to look towards in that regard IMO.
In his version, being very fast creates slowdown (the reason being because for all actions and skills, the tooltips are actually never deleted, only hidden, so they are constantly updated). I removed that (in my development build), and hope that the fps drops/freezing shouldn't be a problem going forward. I try to have an eye on performance, and addressing it when it becomes a problem.
Charisma currently stands a bit out in terms of stats, and I don't think I will be able to address that too much. There will be some things that use it some more (there are "classes" planed (sort of already in via different weapons/skills like scouting for the ranger, only not noticable), and I guess the priest/paladin archetype will have some skills that use CHA. But otherwise, talking to people will always be a chore.
Also, begging was more of a thing I added because it felt funny and sort of right (also toying with the idea of adding "loop titles" just so you can be a beggar in a live, and you get treated poorly by guards). But I guess it's currently not very viable.