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(+1)

I only added diamonds for fun. They're not even tracked by anything atm.

From the start I decided on some arbitrary restrictions, and one of them was no fail states, so I've left out enemies/spikes/bottomless pits in this iteration. In the future I might revisit the idea though, as I do think what I currently have is basically one pillar that would need others to support a real game.

I figured that was the case with the diamonds and ok that's interesting as a restriction.