I really regret that I was pretty inactive during G+ days. It looked like a golden opportunity to hit with some TTRPG design bits (add-ons to some fresh TTRPG there or even my own game) and gather enough social networking to succesfully struggle with current situation. I was both self-loathe with my attempts to design anything, and not yet recovering from depression....
Even if I my back then hypothetical TTRPGs could be a complete crap, I would gather enough recognizability to show off today as "hey, look at my progress as game designer!" and have a 10x better start. Social Networking >> Game Design Quality.
Now, I feel that I need to compete with several hundreds of small authors like me to even get bliped on someone's radar. Lack of resources (both financial and social) doesn't help either.