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(+2)

Keep up the great work I'll be looking forward to paying for a amazing game like this, and I wanna give some of my feed back to also. Since it's a dungeon like game, maybe have different pathways or routes that lead to different zones for the different enemies/bosses instead of a linear path. I know it's all basically randomly generated but it give the player a sense of choice. Speaking of bosses, the end boss ( and the axeman, I thinks its called) spike defense mechanic needs to be nerfed/limited somehow. I don't want to be forced to find weapons or items that build around avoiding killing myself for attacking. Several times i had to end runs because just attacking was killing me and I have nothing to work around it. The new burn debuff also needs some thing to counter it besides cleansing potions, maybe drinks could help remove it, just makes sense to me.

I'd also like to suggest a new rare mechanic (called unending, immortal, etc.) for consumable/destroyed items, where instead of being removed it's disabled for the turn or combat. I think this would help make certain items much more usable like the bomb relic or other crazy combos, of course some powerful items should be excluded like the gold whetstone and ethereal. I'd also like to see more ways to get permanent energy either by beating the end boss, sacrificing max hp at an alter, completing a set of items, finish a scavenger hunt quest or whatever but 3 energy in endless mode is not enough especially in the later levels.

I hope you take some suggestions into considerations, Thank you for all your efforts and good luck!